| Action |
|
Diff. |
|
Ability |
|
Opp. |
|
Comments |
| Combined action |
|
- |
|
- |
|
- |
|
Leader performs the action but adds others' scores to action score |
| Coordinated action |
|
Avg (8) |
|
Pr |
|
Varies |
|
Leader attempts to organize a group for a complex action; success adds half the total of the others' scores to the next action. |
| Quick march |
|
Varies |
|
En |
|
None |
|
Difficulty depends on how much time the hero wants to save. |
| Take a shortcut |
|
Varies |
|
Re |
|
None |
|
Difficulty depends on how much time the hero wants to save. |
| Rescue a cave-in victim |
|
Varies |
|
Pe |
|
None |
|
Difficulty depends on rockfall size |
| Charge |
|
Easy (4) |
|
Ag |
|
Ag |
|
+3 bonus to melee attack but -3 penalty to next defense |
| Cut or smash |
|
Avg (8) |
|
St or Dx |
|
En or Ag |
|
Opposed only if target item is held or guarded |
| Disarm |
|
Chal (12) |
|
St or Dx |
|
En |
|
Success by more than 5 points inflicts normal attack damage, too. |
| Fast attack |
|
- |
|
- |
|
- |
|
Resolve attack immediately with no defense to the counterattack. |
| Grab |
|
Avg (8) |
|
St |
|
St |
|
Must grapple first to grab small or dangerous things. |
| Grapple |
|
Chal (12) |
|
St |
|
St |
|
Easy action to maintain a grapple |
| Great blow |
|
- |
|
- |
|
- |
|
Doubles Strength score for attack but with no counterattacks defense |
| Reckless attack |
|
- |
|
- |
|
- |
|
Allows an extra attack but no defense to the counterattack |
| Rush |
|
Avg (8) |
|
Ag |
|
Ag |
|
Slip past the enemy in combat |
| Shield slam |
|
Avg (8) |
|
St |
|
En |
|
Use shield as a weapon instead of using it to defend. |
| Tackle |
|
Chal (12) |
|
St |
|
St |
|
Tackled foe gets no counterattack but foe gets a +3 Strength bonus in counterattack if the tackle fails. |
| Avoid being disarmed |
|
Avg (8) |
|
En or Ag |
|
St or Dx |
|
En/St for melee range Ag/Dx for missile or artillery range |
| Counter a grab |
|
Avg (8) |
|
St |
|
St |
|
Easier if the target object is small or dangerous |
| Evade a grapple |
|
Avg (8) |
|
St |
|
St |
|
Success allows a normal attack |
| Hold or delay |
|
Avg (8) |
|
Ag |
|
Ag |
|
Keep a foe from slipping past |
| Prevent a tackle |
|
Avg (8) |
|
St |
|
St |
|
Success allows a normal attack |
| Total defense |
|
- |
|
- |
|
- |
|
Sacrifice an attack to double Agility or Endurance for defense |
| Coordinated attack |
|
Easy (4) |
|
Pr |
|
Pe |
|
Success lets leader attack for the group, drawing an extra card for each attacker's score |
| Evade a coordinated attack |
|
Chal (12) |
|
Pe |
|
Pr |
|
Defense against a group attack |