Ambassador |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Any. |
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Pr "C" min. |
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Demeanor from red aura card; wealth 7 min. |
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Trump bonus for negotiation; action to discern thoughts; can adopt role during play. |
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No trump bonus for Pe or Pr actions to deal with the lower classes. |
Barmaid |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Any. |
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St "C" max; Pr "C" min. |
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Wealth 3 max. |
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Eavesdropping; trump bonus to put on false face; can aquire the role during play. |
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Re action to avoid being recognized outside of work. |
Bard |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
St 4 min. Pr 5 min. |
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Any. |
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None. |
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Trump bonus to Re actions to recall details of a place; action to enthrall; can aquire role during play. |
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No trump bonus to Pr actions involving those of wealth 8 or higher (other than perfomances). |
Con Artist |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Any. |
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Pr "B" min. |
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Nature from black or red aura card. |
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Trump bonus for actions to convince a mark; can adopt role during play. |
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No trump bonus for Pr actions involving people wise to his scan (elves get a -3 action penalty). |
Displaced Noble |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Any. |
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Any. |
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Wealth 6 max. |
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Sympathizers; trump bonus to imitate old status; can regain status. |
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Encounter enemy once per quest; difficult to acquire the role during play. |
Fop |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
All must be 5 min. |
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Four must be "B" min. |
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Wealth 7 min. |
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Others let infor- mation slip. |
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Lose advantage if hero's secret gets out; only newcomers can aquire role during play. |
Guild Thief |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Any. |
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"B" min. in Dx or Re or Pe |
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Nature 5 max.; wealth between 4 and 6. |
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Trump bonus for Re, Pe, or Dx thief actions; hand talk; can aquire the role during play. |
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Challenging Reason action to avoid rash behavior to oppose injustice or oppression. |
Handler |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Ag 8 min. Dx 8 min. En 6 max. St 6 max. Pe 6 min or Pr 6 min. |
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Ag "D" max. Dx "B" max. Re "C" min. Pe "C" min. |
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Kender only; acute eyesight; others by
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Effective wealth 8 anf trump bonus to Pr actions with kender who recognizes him; handling; trump bonus for sleight- of-hand (true) or sneaky (afflicted) actions. |
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No trump bonus for Pr actions, -2 action penalty, and effective wealth 2 with nonkender reco- nizing role; recognition among foes endangers friends; short concen- tration; "A" code allowed only for Pe; cannot acquire role during play. |
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Healer |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Any. |
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St "B" max. Dx "B" max. Re "C" min. Pe "C" min. |
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None. |
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Trump bonus to healing actions. |
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No trump bonus for attacks meant to injure; difficult to acquire the role during play. |
Legionnaire Scout |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
All must be 3 min. |
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Pe "B" min. Pr "C" max. |
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Demeanor 6 max.; nature from red aura card; Advanturer or better; wealth 5 max. |
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Trump bonus to hide and to track in nature; no restrictions to false roles; apprentice; can aquire role during play. |
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No trump bonus for Pr actions that involve leadership attempts; death if captured by a Dark Knight; apprentice. |
Loyal Servant |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Re 4 min. Sp 4 min. |
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Any |
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Wealth 3 max. |
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Trump bonus for eavesdropping; can aquire role during play. |
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Pe actions to convince others of sincerity. |
Merchant |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Re 3 min. Pe 3 min. Pr 3 min. |
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Any |
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Nature 4 min.; wealth between 4 and 6. |
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Owns a business; trump bonus for trade; can aquire role during play. |
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No trump bonus to Pr actions for charitable or selfless goal. |
Qualinesti Rebel |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages+ |
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Disadvantages |
Ag 6 min.** Dx 6 min.** En 8 max.** St 8 max.** Pr 6 min.** |
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Ag "C" max.* Dx "B" min.* En "C" max.* St "B" min.* |
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Qualinesti elves or half-elves. |
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Secret signs and codes; resistance acquaintances; can contact other rebels; trump bonus in sword combat and when using Pe in forest; can aquire role during play. |
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Change in nature after two quests that involve fighting elves; full elves get no trump bonus for non-elf-related Pr actions while half-elves get no trump bonus for elf-related Pr actions (except for resisting mystic magic). |
** Listed scores reflect elf requirements. Half-elves take two minimums and one maximum.
* Listed scores reflect elf requirements. Half-elves take one minimum and neither maximum.
+ Half-elves enjoy only one of the two advantages printed in color.
River Pirate |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Any. |
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Any |
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Nature from red aura card; wealth between 4 and 6. |
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Trump bonus for actions involving river travel. |
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No trump bonus to Pr actions involving other cultures; outsiders can't adopt the role during play. |
Spellfilch |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Dx 4 min. |
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Re "B" min or Sp "B" min |
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Unique thief "signature." |
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Trump bonus for spells involving thief activities. |
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Enemy; must have had past roguish role to aquire role in play. |
Spellfilch |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Dx 4 min. |
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Re "B" min or Sp "B" min |
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Unique thief "signature." |
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Trump bonus for spells involving thief activities. |
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Enemy; must have had past roguish role to aquire role in play. |
"Staunch Supporter" |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Ag 4 min. Sp 4 min. |
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Any. |
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Wealth of 7 min. |
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Trump bonus to deal with lord's servants and minions. |
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Challenging Reason (Spirit) action to con- vince others of true sympathies; can adopt role during play only under a new regime. |
Street Performer |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Ag 4 min. Pr 4 min. |
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Ag "C" min. Pr "C" min. Sp "C" min. |
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Wealth 3 max. |
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Can play/dance automaticaly or with a trump bonus; easy Presence action to learn information; heroes with musi- cal skill can aquire role during play. |
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No trump bonus to Pr actions to deal with middle or upper classes. |
Street Urchin |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Any. |
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Must explain any code beyond "C". |
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Wealth 3 max.; three quests or less; child. |
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Can find hideout in home city; network of friends; eavesdropping; trump bonus to steal. |
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Pr actions to deal with known foes must be daunting or higher; cannot aquire role during play. |
Thug |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Any. |
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Any. |
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Demeanor 6 min. |
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Easy Presence (Spirit) action to intimidate foe with lower St (or Ph) score; proper personality types can aquire role during play. |
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Honorable characters will challenge bullying thugs to a duel. |