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Storm Over Krynn

By Steve Miller

Table of Contents
 
Prologue
  Heroes Old and New

Act One: It Begins
  Scene One: The Scouting Party
  Scene Two: The Dragon's Lair

Act Two: Relgoth Mysteries
  Scene One: Arrival
  Scene Two: The Streets of Relgoth
    Sidebar: Areas of the City
    Map Relgoth
  Scene Three: Into the Darknes
  Scene Four: A Talk with Lord Sivaan
  Scene Five: Dark Wanderings
  Scene Six: The Prisoners

     Act Three: Vingaard Horrors
  Scene One: Marda's Vision
  Scene Two: Vingaard
    Map Vingaard
    Sidebar: Areas of Town
  Scene Three: Up the River
  Scene Four: Valley of Lost Souls
  Scene Five: The Spawning Ground

Epilogue
  Scene One: Meeting Gilthanas
  Scene Two: The Storm Descends
  Afterword

Credits

With Contributions From: Skip Williams
Editor: Sue Weinlein Cook
Proofreader: Cerrie A. Bebris
Creative Director: Harold Johnson
Typographer: Angelika Lokotz
Graphic Designer: Shan Ren
Cartohrapher: Rob Lazzaretti
Interior Illustrators: Jason Burrows, Storn A. Cook, and James A. Crabtree
Graphic Coordinators: S. Daniele, Paul Hanchette, and Dawn Murin
Special Thanks To: Jean Rabe and Dave Gross for story ideas.

Author's Foreword:

Storm Over Krynn is the second in the five-part adventure series Dragons of a New Age. Groups can play it as a stand-alone scenario or weave it into the storyline that began with The Rising Storm in the Heroes of Steel dramatic supplement. That adventure featured Dhamon Grimwulf, Peril Dawnsprinter, and other heroes on a mission from Goldmoon, mistress of the Citadel of Light. During their quest, they discovered a link between the disappearance of villagers from the Blue Dragon's realm and a sinister plot by Khellendros himself. In the process, they learn the horrifying truth regarding the kidnapped townsfolk: Through some unknown magical process, the Great Dragon transforms them into "dragonspawn," a twisted draconic-human hybrid.

This adventure, inspired by Jean Rabe's FIFTH AGE novel The Day of the Tempest, provides a group of pregenerated heroes from the novel. Players who do not wish to adopt these Heroes of the Heart can continue using the ones they played in The Rising Storm or create new ones.

Adventure Synopsis

Storm Over Krynn not only features adventurous battles with the forces of Evil, it also requires deceit, stealth, and other types of covert behavior discussed in Book One, Cloak and Dagger. Heroes must use their wits and their roguish talents to triumph in this scenario of discovery.

The adventure begins when the group stumbles upon the remnants of a Dark Knight scouting expedition and learns the locations of a lair of the Blue Dragon and of a key site in the spawn transformation process. The heroes can visit the lair if they dare, then travel to Relgoth, a holding site for captives destined to become spawn. After infiltrating the bizarre stronghold - a magical castle made from black sand-will the group free the prisoners or get captured themselves? The quest also might lead the heroes to Vingaard, where pirates set sail with them up an undead-infested river. At a bend in the river, they come upon a haunted swamp guarded by a sinister black dragon who serves Khellendros. Here, the heroes learn the most horrifying secret about the nature of spawn.

During the adventure, the Narrator can answer one of the DRAGONLANCE Saga's great mysteries: What happened to Gilthanas, a tragic figure lost after the War of the Lance? Ultimately, the quest ends with some strange revelations from an old scholar and a showdown between the heroes and the Blue Dragon - a meeting they can survive only through some fast thinking!

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