Barbarian Shaman |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
All Physical scores 4 min. (aggressive tribes only); Sp 5 min. |
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Sp "B" min. |
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Must have a barbarian upbringing; spiritualism sphere required. |
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Trump bonus for spellcasting in trump sphere; trump bonus for other actions in home terrain. |
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No trump bonus for Pr actions to deal with "civilized" folk; must use tribal weapons; cannot adopt role during play. |
Centaur Shapechanger |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
En 7 min. St 7 min. Re 7 max. Pe 7 min. Sp 6 min. |
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Dx "A" Ex "X" Sp "B" min. (alteration skill based on code) |
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Centaurs only; quests 3 max.; alteration sphere required. |
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Trump bonus using bow; soothes horses; trump bonus for alteration magic used on self; mobility advantage. |
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No trump bonus for spellcasting (except alteration on self); assumed Dx code of "X" for any missile weapons but bow; no trump bonus for Pr actions with own clan; can adopt role durin play only as first mystic role. |
Citadel Mystic |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Sp 4 min. |
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Ag "B" max. Dx "C" max. En "B" max. St "C" max. Sp "B" min. |
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Cannot derive nature from a Hearts card with a black aura or a Dragons card; healing sphere required. |
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Trump bonus to Pr actions invol- ving peasants; random draw to gain aid from lords of free realms; can adopt role during play. |
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Necromancy forbidden; study of spiritualism limited to those with permission only. |
Dwarf Earth Mystic |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Ag 8 max. Dx 8 max. En 6 min. St 6 min. Re 5 min. Sp 5 min. |
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Re "B" Sp "B" min. |
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Dwarves only; geomancy school and sensitivity sphere required. |
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Trump bonus to resist poison or sorcery and for earth magic and earth-related Pr actions; can adopt role during play. |
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No trump bonus for certain personality- related actions, using nonearth magic, or any Pr actions. |
Independent Mystic |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Sp 3 min. |
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Sp "B" min. |
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May not belong to any mystic organization. |
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"A" Sp code allows trump bonus for specialty sphere; can adopt role during play. |
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-3 penalty for Pr actions with strangers (doubles if caught in a lie about belonging to a mystic group). |
Kagonesti Shaman* |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Ag 6 min. Dx 6 min. Re 4 min. but 7 max. Pe 6 min. Sp 5 min. Pr 6 min. |
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Ag "D" max. Dx "B" min. En "D" max. St "B" max. Re "B" Sp "B" min. |
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Kagonesti elves only; animism and one elemental school required. |
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Trump bonus in combat w/straight or recurved bow, when using Pe, moving silently, or hiding in the forest, and for animism; enchant arrows; +3 bonus to Pr actions involving animals. |
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No trump bonus for Pr actions w/other races (except to resist mystic magic); -6 Pr action penalty for dealing with Silvanesti and -3 penalty for Qualinesti; forbidden spheres and schools; cannot adopt role during play. |
Kender Nightstalker |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Ag 7 min. Dx 7 min. En 6 max. St 6 max. Sp 4 min. Pe 6 min. or Pr 6 min. |
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Ag "D" max. En "D" max. (true) or En "C" max. (afflicted); Sp "B" Pe "B" min. |
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Kender only; acude eyesight; sensitivity or spiritualism required; other require- ments by subrace. |
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Sp and Pe action to detect spirits; spirits attack only on a black aura draw; handling; trump bonus for sleight-of-hand (true) or sneaky (afflicted) actions; can adopt role during play. |
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Meets opposition from other heroes; short concentration; "A" code allowed only for Pe. |
Knight of the Skull |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
En 6 min. St 6 min. Sp 5 min. Pr 5 min. |
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En "A" St "A" Sp "B" min. Pr "C" min. |
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Human or half-elf only; demeanor 5 max.; nature 4 min.; quests 5 max. |
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Trump bonus to close range, for spell attacks vs. Legionnaries, for mounted melee attacks, and to resist mysticism; +3 Pr action bonus in negotiations. |
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Death for failure at a Test of Takhisis or if found guilty of violating the Code; owes 40-60 days' service; difficult to acquire role during play. |
Knight of the Sword or Rose** |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
En 6 min. St 6 min. Sp 6 min. Pr 6 min. |
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En "A" St "A" Re "C" max. Sp "B" max. Sp "A" max. Pr "B" min. |
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Human or half-elf only; wealth 3 min.; nature 5 max.; demeanor 4 max.; necromancy forbidden, spiritualism discouraged. |
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Trump bonus to close range, in melee attacks vs. Dark Knights and Legionnaries, for mounted melee attacks, and for Pr actions involving locals under Solamnic protection;can access Order's treasury; advancement. |
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No trump bonus to gain surprise; Pr falls 1 point if fails to advance; owes 40-60 days' service; donates wealth; has a character flaw; difficult to adopt role during play. |
Legionnaire Mystic |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Sp 4 min. |
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Sp "B" min. |
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Wealth 5 max.; nature 6 max.; demeanor 6 max. |
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Trump bonus for mysticism against Dark Knights and for mystic defense against Solamnics; code improvement bonus; apprentices; can aquire role during play. |
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Death if captured by a Dark Knights; extra brutal treatment while a prisoner of Skull Knights; apprentices. |
Monk |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Ag 6 min. En 6 min. Re 5 min. Pe 6 min. Sp 7 min. Pr 6 min. |
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Sp "B" min. |
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Human or half-elf; spiritualism and necro- mancy forbidden. |
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Trump bonus for unarmed combat or combat with VL melee or thrown weapons. |
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May use only VL or L weapons and only VL armor and shield; difficult to acquire role during play. |
Mystic-Sorcerer |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Re 6 min. Sp 6 min. |
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Re "B" min. Sp "B" min. |
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By race. |
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Those with "A" Re and Sp codes can combine spheres with schools; can adopt role during play. |
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No Physical codes highter than "C" (may lower them voluntarily). |
Rogue |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Ag 5 min. Dx 5 min. Pe 5 min. Sp 4 min. |
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Pe "C" min. Sp "B" min. |
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By race. |
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Trump bonus for Pr actions invol- ving criminals and for certain channeling or meditation spells; can adopt role during play. |
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No trump bonus to Pr actions with authorities; cannot use VH weapons. |
True Believer |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Sp 4 min. |
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Sp "B" min. (for priests) or Sp "D" min. (for followers) |
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Must select a god to worship |
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+3 action bonus for Pr actions involving other believers; trump bonus to any action once per quest; can adopt role during play. |
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Pr action penalty between -1 and -6 points when dealing with those who don't share beliefs. |
* Uses the base Kagonesti racial standarts introduced in Chapter Four of this book.
** Requirements, advantages, and disadvantages in italic type apply to Rose Knights in addition to the normal Sword Knight standards (or instead of them, if a conflict arises).
Chapter Four of this book offers optional rules for creating Kagonesti heroes. Their special requirement, advantages, and disadvantages make these wild elves distinct from Krynn's other two elven races.
Kagonesti Elf |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Ag 6 min. Dx 6 min. Re 7 max. Pe 6 min. Sp 5 min. Pr 6 min. |
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Ag "D" max. Dx "B" min. En "D" max. St "B" max. Pe "B" min. Sp "D" min. |
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By role. |
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Trump bonus for attacks with straight or recurved bows; each dat can enchant one arrow for every card in Hand of Fate as an arrow of renown; trump bonus when using Perception, moving silently, or hiding in a forest. |
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Cannot use forged metal weapons and crossbows or armor; no trump bonus for Presence actions with other races (except to resist mysticism); -3 penalty for Presence actions with Silvanesti, -2 penalty with Qualinesti; schools of cryomancy, electromancy, spectramancy and transmutaion and spheres of necromancy and spiritualism forbidden. |
Half-Kagonesti |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Three Kagonesti score reuirements. |
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One Kagonesti code minimum and one maximum. |
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By role. |
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Choose Kagonesti advantages based on length of time spent with them (can't enchant arrows). |
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No trump bonus for elf- related Presence actions (except to resist mysticism); choose other Kagonesti disadvantages based on length of time spent with them. |
Qualinesti or Silvanesti Elf |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Ag 6 min. Dx 6 min. En 8 max. St 8 max. Pr 6 min. |
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Ag "C" max. Dx "B" min. En "C" max. St "B" min. |
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By subrace or by role. |
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Trump bonus in sword combat and when using Perception in forest. |
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No trump bonus for non-elf related Presence actions (except to resist mystic spells). |
Half-Qualinesti or Half-Silvanesti |
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Ability Scores |
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Ability Codes |
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Other Req's |
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Advantages |
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Disadvantages |
Two elf minimum< scored and one elf maximum. |
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Dx "B" min. or St "B" mim. |
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By elf subrace or by role. |
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Choose one elf advantage. |
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No trump bonus for elf-related Presence actions (except to resist mysticism). |