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Appendix

Roles Quick Reference

Barbarian Shaman            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  All Physical
  scores 4 min.
  (aggressive
  tribes only);

  Sp 5 min.
Sp "B" min. Must have a
barbarian
upbringing;
spiritualism
sphere
required.
Trump bonus
for spellcasting
in trump sphere;
trump bonus for
other actions
in home terrain.
No trump bonus
for Pr actions to deal
with "civilized" folk;
must use tribal weapons;
cannot adopt role
during play.
Centaur Shapechanger            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  En 7 min.
  St 7 min.
  Re 7 max.
  Pe 7 min.
  Sp 6 min.
Dx "A"
Ex "X"
Sp "B" min.
(alteration
skill based
on code)
Centaurs only;
quests 3 max.;
alteration
sphere
required.
Trump bonus
using bow;
soothes horses;
trump bonus for
alteration magic
used on self;
mobility
advantage.
No trump bonus for
spellcasting (except
alteration on self);
assumed Dx code of "X"
for any missile weapons
but bow; no trump
bonus for Pr actions
with own clan; can
adopt role durin play
only as first mystic role.
Citadel Mystic            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Sp 4 min. Ag "B" max.
Dx "C" max.
En "B" max.
St "C" max.
Sp "B" min.
Cannot derive
nature from
a Hearts card
with a black
aura or a
Dragons card;
healing sphere
required.
Trump bonus to
Pr actions invol-
ving peasants;
random draw to
gain aid from
lords of free
realms; can adopt
role during play.
Necromancy forbidden;
study of spiritualism
limited to those with
permission only.
Dwarf Earth Mystic            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Ag 8 max.
  Dx 8 max.
  En 6 min.
  St 6 min.
  Re 5 min.
  Sp 5 min.
Re "B"
Sp "B" min.
Dwarves only;
geomancy
school and
sensitivity
sphere required.
Trump bonus to
resist poison or
sorcery and for
earth magic and
earth-related Pr
actions; can adopt
role during play.
No trump bonus for
certain personality-
related actions, using
nonearth magic, or
any Pr actions.
Independent Mystic            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Sp 3 min. Sp "B" min. May not
belong to
any mystic
organization.
"A" Sp code allows
trump bonus for
specialty sphere;
can adopt role
during play.
-3 penalty for Pr
actions with strangers
(doubles if caught in a
lie about belonging to
a mystic group).
Kagonesti Shaman*            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Ag 6 min.
  Dx 6 min.
  Re 4 min.
  but 7 max.
  Pe 6 min.
  Sp 5 min.
  Pr 6 min.
Ag "D" max.
Dx "B" min.
En "D" max.
St "B" max.
Re "B"
Sp "B" min.
Kagonesti
elves only;
animism
and one
elemental
school
required.
Trump bonus in
combat w/straight
or recurved bow,
when using Pe,
moving silently, or
hiding in the forest,
and for animism;
enchant arrows;
+3 bonus to Pr
actions involving
animals.
No trump bonus for
Pr actions w/other races
(except to resist mystic
magic); -6 Pr action
penalty for dealing with
Silvanesti and -3 penalty
for Qualinesti; forbidden
spheres and schools;
cannot adopt role
during play.
Kender Nightstalker            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Ag 7 min.
  Dx 7 min.
  En 6 max.
  St 6 max.
  Sp 4 min.
  Pe 6 min. or
  Pr 6 min.
Ag "D" max.
En "D" max.
(true) or
En "C" max.
(afflicted);
Sp "B"
Pe "B" min.
Kender only;
acude eyesight;
sensitivity or
spiritualism
required;
other require-
ments by
subrace.
Sp and Pe action
to detect spirits;
spirits attack only
on a black aura
draw; handling;
trump bonus for
sleight-of-hand
(true) or sneaky
(afflicted) actions;
can adopt role
during play.
Meets opposition from
other heroes; short
concentration; "A" code
allowed only for Pe.
Knight of the Skull            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  En 6 min.
  St 6 min.
  Sp 5 min.
  Pr 5 min.
En "A"
St "A"
Sp "B" min.
Pr "C" min.
Human or
half-elf only;
demeanor 5
max.; nature
4 min.;
quests 5 max.
Trump bonus to
close range, for
spell attacks vs.
Legionnaries, for
mounted melee
attacks, and to
resist mysticism;
+3 Pr action bonus
in negotiations.
Death for failure at a Test
of Takhisis or if found
guilty of violating the
Code; owes 40-60 days' service; difficult to
acquire role during play.
Knight of the Sword or Rose**            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  En 6 min.
  St 6 min.
  Sp 6 min.
  Pr 6 min.
En "A"
St "A"
Re "C" max.
Sp "B" max.
Sp "A" max.
Pr "B" min.
Human or
half-elf only;
wealth 3 min.;
nature 5 max.;
demeanor
4 max.;
necromancy
forbidden,
spiritualism
discouraged.
Trump bonus to
close range, in
melee attacks vs.
Dark Knights and
Legionnaries, for
mounted melee
attacks, and
for
Pr actions
involving locals
under Solamnic
protection;
can
access Order's treasury;
advancement.
No trump bonus to gain
surprise; Pr falls 1 point
if fails to advance;
owes 40-60 days' service;
donates wealth; has a
character flaw;
difficult
to adopt role during play.
Legionnaire Mystic            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Sp 4 min. Sp "B" min. Wealth 5 max.;
nature 6 max.;
demeanor
6 max.
Trump bonus for
mysticism against
Dark Knights and
for mystic defense
against Solamnics;
code improvement
bonus; apprentices;
can aquire role
during play.
Death if captured by a
Dark Knights; extra
brutal treatment while
a prisoner of Skull
Knights; apprentices.
Monk            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Ag 6 min.
  En 6 min.
  Re 5 min.
  Pe 6 min.
  Sp 7 min.
  Pr 6 min.
Sp "B" min. Human or
half-elf;
spiritualism
and necro-
mancy
forbidden.
Trump bonus for
unarmed combat
or combat with
VL melee or
thrown weapons.
May use only VL or L
weapons and only
VL armor and shield;
difficult to acquire role
during play.
Mystic-Sorcerer            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Re 6 min.
  Sp 6 min.
Re "B" min.
Sp "B" min.
By race. Those with "A"
Re and Sp codes
can combine
spheres with
schools; can
adopt role
during play.
No Physical codes
highter than "C"
(may lower them
voluntarily).
Rogue            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Ag 5 min.
  Dx 5 min.
  Pe 5 min.
  Sp 4 min.
Pe "C" min.
Sp "B" min.
By race. Trump bonus for
Pr actions invol-
ving criminals and
for certain channeling
or meditation
spells; can adopt
role during play.
No trump bonus to Pr
actions with authorities;
cannot use VH weapons.
True Believer            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Sp 4 min. Sp "B" min.
(for priests)
or
Sp "D" min.
(for followers)
Must select a
god to worship
+3 action bonus
for Pr actions
involving other
believers; trump
bonus to any
action once per
quest; can adopt
role during play.
Pr action penalty
between -1 and -6
points when dealing
with those who don't share beliefs.

* Uses the base Kagonesti racial standarts introduced in Chapter Four of this book.

** Requirements, advantages, and disadvantages in italic type apply to Rose Knights in addition to the normal Sword Knight standards (or instead of them, if a conflict arises).

Elven Races Quick Reference

Chapter Four of this book offers optional rules for creating Kagonesti heroes. Their special requirement, advantages, and disadvantages make these wild elves distinct from Krynn's other two elven races.


Kagonesti Elf            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Ag 6 min.
  Dx 6 min.
  Re 7 max.
  Pe 6 min.
  Sp 5 min.
  Pr 6 min.
Ag "D" max.
Dx "B" min.
En "D" max.
St "B" max.
Pe "B" min.
Sp "D" min.
By role. Trump bonus for attacks
with straight or recurved
bows; each dat can
enchant one arrow for
every card in Hand of
Fate as an arrow of
renown; trump bonus
when using Perception,
moving silently, or
hiding in a forest.
Cannot use forged metal
weapons and crossbows or
armor; no trump bonus for
Presence actions with other
races (except to resist
mysticism); -3 penalty for
Presence actions with
Silvanesti, -2 penalty with
Qualinesti; schools of
cryomancy, electromancy,
spectramancy and
transmutaion and spheres
of necromancy and
spiritualism forbidden.
Half-Kagonesti            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Three
  Kagonesti
  score
  reuirements.
One Kagonesti
code minimum
and one maximum.
By role. Choose Kagonesti
advantages based
on length of time
spent with them
(can't enchant arrows).
No trump bonus for elf-
related Presence actions
(except to resist mysticism);
choose other Kagonesti
disadvantages based on
length of time spent with
them.
Qualinesti or Silvanesti Elf            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Ag 6 min.
  Dx 6 min.
  En 8 max.
  St 8 max.
  Pr 6 min.
Ag "C" max.
Dx "B" min.
En "C" max.
St "B" min.
By subrace
or by role.
Trump bonus
in sword combat
and when using
Perception in forest.
No trump bonus
for non-elf related
Presence actions
(except to resist
mystic spells).
Half-Qualinesti or Half-Silvanesti            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Two elf
  minimum<
  scored and
  one elf
  maximum.
Dx "B" min.
or
St "B" mim.
By elf subrace
or by role.
Choose one
elf advantage.
No trump bonus
for elf-related
Presence actions
(except to resist
mysticism).

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