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Credits
Editor: Duane Maxwell Author's Foreword: If there is a setting that has broader appeal among fans of fantasy fiction and role-playing games than the DRAGONLANCE Saga, I am unaware of it. Needless to say, I was ecstatic when I was offered the opportunity to write the third part in the Dragons of a New Age campaign - but I was also a little intimidated. Was I up to the task of orchestrating a battle as grand as the defense of Palanthas? Or presenting a scene as heart-rending as the death of Sturm Brightblade? Or painting a moment as romantic as Goldmoon and Riverwind's marriage? One bit of wisdom stuck with me. I don't remember exactly who said it (perhaps it is an amalgamation of different bits of advice), but the words that remain in my mind are, "Don't try to write a classic ... we didn't. We just wrote a story. Oh, sure, it was the biggest, broadest, most epic story any of us had ever told - and we wanted it to be perfect - but what we were really doing, was just telling a story." That's a truth very few people realize, I think. The DRAGONLANCE Saga has become a classic, but it really is just a story, a series of stories, that is still being told to this day. Once I realized that, I found that the task ahead of me seemed much more reasonable. All I had to do was tell a story. So I did. Of course, I tried to tell a good story - actually, I wanted it to be perfect, but I chose "good" as an acceptible starting point. What's the point of all this? Perhaps there is no point. Perhaps it is simply another story to entertain and inform you, the reader. Perhaps, though, it is a message to the Narrators and players of the FIFTH AGE game - a message that the DRAGONLANCE Saga is not merely a classic piece of fantasy fiction, it is a story. And, if you love the people and places of Krynn, it is your story, too. Don't let the vastness of the Saga overwhelm your campaigns - simply tell good stories. A Killing Frost is based on events from Jean Rabe's second FIFTH AGE novel, The Day of the Tempest. If it were not for Jean, this adventure would never have evolved the way it did. I owe immeasurable thanks to the entire DRAGONLANCE: FIFTH AGE Design Team, for helping a vistior new to Krynn to understand the landscape. In par- ticular, Sue Cook, Steve Miller, and Harold Johnson will probably be able to get lots more of their own work done now that I am no longer popping into their offices dozens of times per day with nit-picky questions. No animals were harmed in the writing of this adventure, but if you ever lee me at a convention ... ask me about the squirrel!
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