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Roles Quick Reference

Academy Student            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Re 4 min. Re "B" min. By race Pr action to get
Academy aid; +1
action bonus to
spells from advice;
can adopt role
during play.
Must teach 10
and research 15
hours per week; no
trump bonus for
Pr actions
with those unsused
to sorcerers.
Battle Mage            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  St 6 min.
  En 6 min.
St "C" min.
En "C" min.
Re "B" min.
By race +3 action bonus
to organize attack
or defence; trump bonus
to Pr actions
with own troops; can
adopt role during
play.
No action bonus
to research new
spells; no trump bonus
for Pr actions involving
other sorcerers (except
other battle
mages).
Independent Sorcerer            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  None Re "B" min. By race (And by former role). Hermits can find
food, shelter; those
in town blend in,
get trump bonus for
Pr action with locals;
can adopt role
during play.
Little contact
with other
sorcerers;no
trump bonus for
Pr actions involving
members of sorcerous
organizations.
Itinerant Mage*            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  En 6 min.
  Re 5 min.
Re "B" min.
No Re min.
Wealth 2 max.
must me at least
50 years old
Trump bonus for
actions to forage
or find shelter
outdoors; contacts;
+3 action bonus
to gain insight on
artifacts, recall
facts, etc.; possessions;

can adopt role
during play.
No access to
luxuries or spellcasting
aids; Sp sction to
resist wanderlust;
forbidden schools;
no trump bonus to
Mental actions
requiring knowledge
of current events;
foible; cannot
adopt role during play.
Knight of the Thorn            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  En 6 min.
  St 6 min.
  Re 5 min.
  Sp 5 min.
  Pr 5 min.
En and St "A"
Re "B" min.
("C" min. for
apprentices)
Sp "C" max.
Human or half-elf;
demeanor 5 max.
nature 4 min.
quests 5 min.
divination
encouraged.
Trump bonus to
close range, for
mounted melee
attacks, and for
spells cast against
Legionnaries; +1 action
bonus to divination
spells; the Vision
Death if fails to
advance; no trump
bonus to resist
mysticism; -1 penalty
for nondivination
spells; hated; owes
40-60 days' service;
difficult to leave
Order or to adopt
role during play.
Legionnaire Sorcerer            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Re 4 min. Re "B" min. Demeanor and
nature 6 max.
wealth 5 max.
apprentices.
Trump bonus for
sorcery in combat
vs. Dark Knights
and to defend vs.
Solamnics; mentor;
apprentices; can
adopt role during play.
Death if captured
by Dark Knights;
subject to
interrogation
by Thorn Knights
prior to execution;
apprentices.
Solamnic Auxiliary Sorcerer            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  En 6 min. Re "B" min. Nature 5 max.
demeanor 4 max.
Prestige offers
bonus of 1 quest
when dealing with
Solamnics or allies;
support for mission.
Owes 40 days'
service to the
Order each year;
gains the foes of
the Solamnics;
Knight's Trial to
adopt role during
play.
Spell Broker            
  Ability Scores Ability Codes Other Req's Advantages Disadvantages
  Sp 6 max.
  Pr 4 min.
Re "B" max.
Sp "C" max.
Pr "B" min.
Few derive
nature from
a card with
a white aura.
Trump bonus to
Pr actions for
self-promotion;
+3 action bonus
for signature
spell; can adopt
role during play.
No trump bonus
for Pr actions
to benefit other
sorcerers;
overcoming greed
requires point of
principle action.

* Notes in italic type apply only to heroes who were Wizards of High Sorcery in the Fourth Age.

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