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The Rising Storm

By Skip Williams

Table of Contents
 
Prologue
  Heroes of the Heart

Act One: The Call
  Scene One: The Celebration
  Scene Two: The Vision
  Scene Three: In Jail
  Scene Four: The Wilderness
  Scene Five: The Wind Chaser

Act Two: The Mission
  Scene One: Schallsea
  Scene Two: Which Way to Palanthas?
    Map: The Western New Sea
  Scene Three: Buying a Ship
  Scene Four: Going Overland
  Scene Five: The Gale
  Scene Five: A Dark Knight in Caergoth
  Scene Five: Lady in Distress

     Act Three: The Revelation
  Scene One: Palanthas
  Scene Two: Brutes
  Scene Three: Spawn
    Sidebar: Dragonspawn
  Scene Four: The Camp

Epilogue
  The Lonely Refuge

Credits

Editor: Sue Weinlein Cook
Proofreader: Cerrie A. Bebris
Creative Director: Harold Johnson
Typographer: Angelika Lokotz
Graphic Designers: Shan Ren and Dawn Murin
Interior Illustrators: James A. Crabtree and Allen Nunis
Cartohraphers: Rob Lazzaretti and Dennis Kauth
Art Director: Stephen A. Daniele
Special Thanks To: Jean Rabe, for story concepts and the Heroes of the Heart

Author's Foreword:

The Rising Storm is the first DRAGONLANCE: FIFTH AGE adventure of a five-part series called Dragons of a New Age. This story arc takes place concurrently with the events in the first series of FIFTH AGE novels. Of course, these adventures do not parallel the novels' plotlines perfectly - your heroes undoubtedly will choose different paths than the Heroes of the Heart do in the novels. In addition, some scenes from the books must be omitted due to space concerns and to enhance playability. However, in true DRAGONLANCE tradition, the Dragons of a New Age adventures give you the chance to role-play the characters from these books or have your heroes interact with these figures while pursuing their own paths through the story.

This adventure, best suited to a party of four to six heroes of approximately Adventurer reputation, links with the novel The Dawning of a New Age by Jean Rabe and draws from the material about warrior heroes presented in Night and Day. Players may select the novel's main characters, described in this adventure's Prologue, as their heroes or create new ones. They also can choose heroes from the character cards included in the FIFTH AGE box set or continue playing with the ones they created for the adventure, Heroes of a New Age, included in the FIFTH AGE boxed set.

Adventure Synopsis:

The heroes begin their quest in Solace, where people from all over Abanasinia have gathered to celebrate the Festival of the Heroes, a holiday commemorating the end of the Chaos War thirty-one years ago. In Act One, The Call, the heroes receive a vision from Goldmoon, the First Master of Mysticism, who has broadcast a mental message to everyone with the will to fight Evil. To answer the call, they must journey to the island of Schallsea, where Goldmoon tells them something wicked is afoot near Palanthas, the capital of the Blue Dragon's realm.

A journey to Palanthas in Act Two, The Mission, provides challenges for the heroes as they attempt to skirt the realm of the White Dragon or evade the suspicions of Dark Knights along the way. In Act Three, The Revelation, the heroes learn that Dark Knights and brutes have been kidnapping scores of people - if they're not careful, they might be next! Investigating the disappearances leads them to an abandoned village-turned-prison camp, where they might free some captives and gain a clue to the sinister goings-on. Before their mission ends, they also tangle with a frightening new type of monster - the dragonspawn.

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