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Action    Diff.    Ability    Opp.    Comments
Combined action    -    -    -    Leader performs the action but
adds others' scores to action score
Coordinated action    Avg (8)    Pr    Varies    Leader attempts to organize a
group for a complex action;
success adds half the total of the
others' scores to the next action.
Quick march    Varies    En    None    Difficulty depends on how much
time the hero wants to save.
Take a shortcut    Varies    Re    None    Difficulty depends on how much
time the hero wants to save.
Rescue a cave-in victim    Varies    Pe    None    Difficulty depends on rockfall size
Charge    Easy (4)    Ag    Ag    +3 bonus to melee attack but
-3 penalty to next defense
Cut or smash    Avg (8)    St or Dx    En or Ag    Opposed only if target item
is held or guarded
Disarm    Chal (12)    St or Dx    En    Success by more than 5 points
inflicts normal attack damage, too.
Fast attack    -    -    -    Resolve attack immediately with
no defense to the counterattack.
Grab    Avg (8)    St    St    Must grapple first to grab small
or dangerous things.
Grapple    Chal (12)    St    St    Easy action to maintain a grapple
Great blow    -    -    -    Doubles Strength score for attack
but with no counterattacks defense
Reckless attack    -    -    -    Allows an extra attack but
no defense to the counterattack
Rush    Avg (8)    Ag    Ag    Slip past the enemy in combat
Shield slam    Avg (8)    St    En    Use shield as a weapon instead of
using it to defend.
Tackle    Chal (12)    St    St    Tackled foe gets no counterattack
but foe gets a +3 Strength bonus
in counterattack if the tackle fails.
Avoid being disarmed    Avg (8)    En or Ag    St or Dx    En/St for melee range
Ag/Dx for missile or artillery range
Counter a grab    Avg (8)    St    St    Easier if the target object is small
or dangerous
Evade a grapple    Avg (8)    St    St    Success allows a normal attack
Hold or delay    Avg (8)    Ag    Ag    Keep a foe from slipping past
Prevent a tackle    Avg (8)    St    St    Success allows a normal attack
Total defense    -    -    -    Sacrifice an attack to double
Agility or Endurance for defense
Coordinated attack    Easy (4)    Pr    Pe    Success lets leader attack for the
group, drawing an extra card for
each attacker's score
Evade a coordinated attack    Chal (12)    Pe    Pr    Defense against a group attack

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