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Adventuring in Magic

By Skip Williams

Table of Contents
 
Chapter One: Characters
  Grevasse
  Jaclyn Cashel
  Palin Majere
  Master of the Tower
  The Shadow Sorcerer
  Clang
  Trenna

Chapter Two: The Dungeon
  Characteristics
  Nature of the Dreamscape
    Chart: The Dreamscape
  Dreamscape Sites

Chapter Three: Tests of High Sorcery
  Tests in Past Ages
  Tests in the Fifth Age
  Requirements
  Charasteristics
  Nature of the Test
    Chart: A Test of High Sorcery
  Constructing a Test
  Sample Test Areas
  After the Test

     Chapter Four: Quest for the Tower

Introduction
  Unwelcome Visitors

Act One: A Busy Neighborhood
  Scene One: Questions Answered
  Scene Two: Interrogated
  Scene Three: Deputized
  Scene Four: Barr's Inspiration
  Scene Five: The Rescue
  Scene Six: Green Death
  Scene Seven: Hail the Heroes

Act Two: Get the Gauntlet!
  Scene One: Trenna's Offer
  Scene Two: Gotcha!
  Scene Three: To Catch a Thief
  Scene Four: The Culprits?
  Scene Five: The Morning After
  Scene Six: Dwarf Attack
  Scene Seven: Wipe Your Feet

Act Three: Inside the Forest
  Scene One: The Mighty Clang
    Sidebar: Clang's Tests
  Scene Two: The Test of Kindness
  Scene Three: The Test of Wisdom
  Scene Four: The Test of Loyalty
  Scene Five: Clang Evaluates
  Scene Six: Gully Dwarves
    Chart: Tunnels of Mann
  Scene Seven: The Tower at Last
  Scene Eight: The Master

Epilogue
  Scene One: Banshee
  Afterword

Credits

With Contributions From: Penny Williams
Editor: Sue Weinlein Cook
Proofreader: Cerrie A. Bebris
Creative Director: Harold Johnson
Typographer: Angelika Lokotz
Graphic Designers: Shan Ren and Dawn Murin
Interior Illustrators: Jason Burrows and James A. Crabtree
Cartohraphers: Diesel and Rob Lazzaretti
Art Director: S. Daniele
Special Thanks To: Harold Johnson, Steve Miller and Sue Weinlein Cook, and to Margaret Weis, Tracy Hickman, and Mary Kirchoff, whose novels provided this book with descriptive quotes to begin each chapter.

The Fifth Age authors gratefully acknowledge the original pioneers of Krynn: Larry Elmore, Jeff Grubb, Harold Johnson, Douglas Niles, Carl Smith, Michael Williams - and, of course, Margaret Weis and Tracy Hickman.

Author's Foreword:

Wayreth's Tower of High Sorcery is more than just an unusual site. It's also a living community of sorcerers and the focal point of many intrigues. Adventures in Magic presents some of the many characters heroes might meet in and around the Tower of Wayreth, as well as opportunities for daring escapades and magical mysteries that may - or may not - be what they seem. Chapter One gives readers a close-up look at several important Tower inhabitants, Last Conclave members, and frequent visitors to Wayreth. In Chapter Two, you learn what happens to offenders who wind up in the Tower's dungeon: For the hard-headed, it's a confinement that might last a lifetime. Chapter Three reveals the terrors and rewards awaiting those brave enough to face that ultimate gauge of magical acumen - the legendary Test of High Sorcery. Both the Dungeon and Test adventures consist of a series of free-form, customizable scenes you can modify to suit a particular hero.

The full-length adventure in Chapter Four, "Quest for the Tower," examines what happens when a group of stalwart heroes inadvertently becomes involved in the intrigue surrounding Wayreth.

- Act One pits them against a group of Dark Knights who have mysteriously lost their way in the forest. This act also introduces them to a woman named Trenna: a sorceress with a secret.
- In Act Two, the heroes encounter members of a dwarven posse searching for a thief who just happens to fit Trenna's description. Whether these travelers from Thoradin become friends or foes to the heroes, the end sees them all enter Wayreth Forest - always an interesting venture.
- Throughout Act Three, the heroes are faced with challenge after challenge from Wayreth's copper dragon guardian. Proving themselves worthy to find the Tower requires the utmost kindness, wisdom, and loyalty. But Wayreth's resident gully dwarves provide perhaps the greatest challenge of all!
- The Epilogue contains a bonus combat scene to insert in this adventure, plus an Afterword with hints for further storylines based on this one's outcome.

The perils in this scenario are typical of the challenges facing most first-time visitors to the remarkable last Tower, so you can use the scenes as the basis for other visits to this enchanted locale. DRAGONLANCE novels and stories by Margaret Weis, Tracy Hickman, Mary Kirchoff, and Terry Phillips provided important background about Wayreth and the other Towers of High Sorcery for this book and can serve as further resources for you to create your own adventures in sorcery.

Now, you're off to see the Tower - enjoy the trip!

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